The Game Based Learning Conference is one of the largest events of its kind dealing with all aspects of games in learning. Building on the success of Handheld Learning and provided more depth by creating stimulating, challenging and provocative dialogue spaces at the intersection between the education, gaming, social media and consumer electronics sectors. There, policy makers, thought leaders, innovators and key practitioners met and exchanged ideas, knowledge and experiences as part of a unique ongoing conversation.
Using computer games to support learning – The Mobile Learning Network (MoLeNET) has released a new report exploring the ways in which computer games, digital games and digital learning games can be used to enhance and support teaching and learning.
The PlayStation Portable PSP is a portable gaming system that uses the GO! Camto take photographs and video. The PSP GO! doesn’t have a camera and can’t use the GO! Cam.
If you need cases for your PSPs, then Gloucestershire College have been pleased with the cases from Connected.
If you do have a PSP then you might want to consider an AV cable to connect it to a TV or a projector to show images and video.
If you don’t like the PSP then you may want to look at the DSi or the new DSi XL (the one with the bigger screen).
Pictochat on the DSi is certainly a useful communication tool, in some ways the there are advantages it is a closed system.
A website created by Learning and Teaching Scotland to explore the latest games technology. Find out more about the background to learning with digital games and watch the case studies to see computer games successfully used within the classroom.
Slitherine Software are a games based company but with a slant.
Well, it’s very simple – we make history-based games. That’s our core, and I think while there are other companies who make a variety of products, we have a very clear idea of what we want to do. That’s what’s important for us – our licenses and the types of games we create.
It has to be cultural and entertaining – history is culture, and we don’t want people to notice that they’re actually learning something while they’re playing, that’s the goal. Because retail hates edutainment and culture, they just don’t like it. As soon as you say “culture” they tell you they won’t sell it.
The goal for us has always been to get people to learn by stealth, and movies like Gladiator or Saving Private Ryan – they’re entertainment, but they’re also giving some educational learning content too.
Though making a lot of PC software, they also see the PSP as having real potential as an edutainment device (though like most people I can’t stand the term edutainment).
But I think the PSP is more of a suitable platform right now, and I think at the moment it’s the console has the most potential to target new consumers.
From a learning perspective I do believe that the PSP has a lot to offer learners, and certainly my experiences with our MoLeNET Glossy project last year back this up, the PSP was the most used and popular mobile device we used, over other devices such as the iPod touch and the Asus EeePC.
Will be interesting to see if the PSP starts to have more educationally orientated content, the Nintendo DS certainly at the moment seems to have more non-gaming titles in its catalogue, though PSP sales outsell DS according to Minoli.
I’ve seen sales charts for some territories now and a top ten PSP game sells more than a top ten Nintendo DS game.
What do you think, is the PSP the future of mobile learning?
Though the BBC may be having (heated) discussions with certain ISPs over the BBC iPlayer and has had issues with the iPlayer on the iPhone; it now appears that you will be able to use BBC iPlayer on your Nintendo Wii.
The BBC’s iPlayer video service will soon be available via the Nintendo Wii.
The video download and streaming service that lets people catch up with BBC programmes will soon be a channel on the hugely popular game console.
Early versions of the service will be available from 9 April but more polished software will be released as the service is developed.
You can already use the Wii with an internet service to access the internet, but certain sites such as BBC’s iPlayer have been unavailable until now.
This now means that you can watch some of the last seven days of BBC TV through your console. Yes you will need an internet connection (and a wireless connection at that) but you can use it to watch old TV.
Well it does provide another reason why it might be purchased (instead of a “real” computer). If our learners are using consoles such as these not just for gaming, but also for watching video, viewing photographs, listening to music, even surfing the web; shouldn’t we try and ensure that we take this into account when we plan and develop e-learning and mobile learning activities and scenarios.
It might not be the “perfect” computer for e-learning or as mobile as a PDA, however for some learners it is the only device which they have substantial access to and therefore can not be ignored.
I’ve finally got round to buying some points and downloading Opera on my Wii. I’m excited by quite a few possibilities in its use for education, especially since some colleges I know have bought them to support learners in their Entry Level courses for the Learning for Living and Work projects.
From my perspective this device can be used for mobile learning in addition to learning in college.
For some learners this is their “mobile” device.
If learning while mobile means learning at home using a console, that has to be an advantage over “not” learning at home.
If I am at home learning on the net on my wifi capable Nokia N95 is that more or less mobile than learning on the net on my 17″ MacBook Pro on Brighton beach using the free Pier to Pier wireless network?
Do you have to be at Starbucks using their wifi for it to be mobile learning?
Surely it is all about choice, and learner choice at that?
news and views on e-learning, TEL and learning stuff in general…