Last week saw the Game Based Learning Conference, we didn’t go, but that didn’t stop us from talking about using games for learning and using gaming devices to enhance and enrich the learning process.
With Kev Hickey, Ron Mitchell and James Clay.
This is the forty-first e-Learning Stuff Podcast, We’re playing a game
Download the podcast in mp3 format: We’re playing a game
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- The Game Based Learning Conference is one of the largest events of its kind dealing with all aspects of games in learning. Building on the success of Handheld Learning and provided more depth by creating stimulating, challenging and provocative dialogue spaces at the intersection between the education, gaming, social media and consumer electronics sectors. There, policy makers, thought leaders, innovators and key practitioners met and exchanged ideas, knowledge and experiences as part of a unique ongoing conversation.
- Using computer games to support learning – The Mobile Learning Network (MoLeNET) has released a new report exploring the ways in which computer games, digital games and digital learning games can be used to enhance and support teaching and learning.
- The PlayStation Portable PSP is a portable gaming system that uses the GO! Camto take photographs and video. The PSP GO! doesn’t have a camera and can’t use the GO! Cam.
- If you need cases for your PSPs, then Gloucestershire College have been pleased with the cases from Connected.
- If you do have a PSP then you might want to consider an AV cable to connect it to a TV or a projector to show images and video.
- If you don’t like the PSP then you may want to look at the DSi or the new DSi XL (the one with the bigger screen).
- Pictochat on the DSi is certainly a useful communication tool, in some ways the there are advantages it is a closed system.
- We’ve talked about screencasting before and some time ago I wrote a post about screencasting tools for Mac OS X. At this time I use Screenr a fair bit.
- The Nintendo Wii is one console that seems to have found a place in many classrooms.
- A website created by Learning and Teaching Scotland to explore the latest games technology. Find out more about the background to learning with digital games and watch the case studies to see computer games successfully used within the classroom.
- Neverwinter Nights was used to improve key skills.
- at-Bristol in Bristol has a virtual volleyball game.
- The future of gaming includes Sony’s Eyepet for the PS3, Microsoft’s Project Natal for Xbox and rumours of a Nintendo Wii with 3D.
- Scrabble – 80% off this Easter, only £1.79
- Prince of Persia
According to a Gartner survey we are going to see the end of the computer mouse in the next three to five years.
The BBC reports:
It’s nearly 40 years old but one leading research company says the days of the computer mouse are numbered.
A Gartner analyst predicts the demise of the computer mouse in the next three to five years.
Taking over will be so called gestural computer mechanisms like touch screens and facial recognition devices.
With devices such as the Wii remote and the PlayStation cameras which allow you to interact with the game visually I can understand where this report is coming from.
We are still using the keyboard aren’t we?
Though the BBC may be having (heated) discussions with certain ISPs over the BBC iPlayer and has had issues with the iPlayer on the iPhone; it now appears that you will be able to use BBC iPlayer on your Nintendo Wii.
The BBC’s iPlayer video service will soon be available via the Nintendo Wii.
The video download and streaming service that lets people catch up with BBC programmes will soon be a channel on the hugely popular game console.
Early versions of the service will be available from 9 April but more polished software will be released as the service is developed.
You can already use the Wii with an internet service to access the internet, but certain sites such as BBC’s iPlayer have been unavailable until now.
This now means that you can watch some of the last seven days of BBC TV through your console. Yes you will need an internet connection (and a wireless connection at that) but you can use it to watch old TV.
Well it does provide another reason why it might be purchased (instead of a “real” computer). If our learners are using consoles such as these not just for gaming, but also for watching video, viewing photographs, listening to music, even surfing the web; shouldn’t we try and ensure that we take this into account when we plan and develop e-learning and mobile learning activities and scenarios.
It might not be the “perfect” computer for e-learning or as mobile as a PDA, however for some learners it is the only device which they have substantial access to and therefore can not be ignored.
A MoLeNET colleague of mine has been
playing working hard on seeing how the Nintendo Wii can be used to support learners.
I’ve finally got round to buying some points and downloading Opera on my Wii. I’m excited by quite a few possibilities in its use for education, especially since some colleges I know have bought them to support learners in their Entry Level courses for the Learning for Living and Work projects.
From my perspective this device can be used for mobile learning in addition to learning in college.
For some learners this is their “mobile” device.
If learning while mobile means learning at home using a console, that has to be an advantage over “not” learning at home.
If I am at home learning on the net on my wifi capable Nokia N95 is that more or less mobile than learning on the net on my 17″ MacBook Pro on Brighton beach using the free Pier to Pier wireless network?
Do you have to be at Starbucks using their wifi for it to be mobile learning?
Surely it is all about choice, and learner choice at that?
The BBC has an interesting report on how the Nintendo Wii been used to provide therapy for burns victims.
The Nintendo Wii games console is being used as part of physiotherapy treatment for patients in South-East England.
Burns victims and those with hand injuries are being offered spells on the console to boost their recovery.
In an accompanying article the BBC asks the question:
So is the evidence stacking up that the sought-after games console is not just fun, but good for us too?
I have seen how TechDis have promoted the use of the Wii and these articles show how games consoles have uses beyond merely playing games.