100 ways to use a VLE – #85 Interactive Whiteboard

Blackboard

One tool which is often used in the physical learning environment is the interactive whiteboard. One tool which is used probably a lot more in a lot of physical learning environments is the traditional whiteboard. Another tool which is well used in training rooms is flip chart paper, even if a lot of the time it is the paper that is used rather than as a flip chart.

Regardless of your feelings about interactive whiteboard, the concept of a large shared working space that learners can contribute to together for writing and drawing is one that is often used in education. It is also a rather challenging concept to embed into online environments.

The easiest solution is to stop thinking about a digital whiteboard, but think about the activity and the learning outcomes and see if a different tool could meet those particular needs. For example a brainstorming activity on the meanings of different words could be undertaken using the Glossary tool in Moodle. A collaborative exercise could be done in a wiki. Drawing a concept map could be done using mind mapping software.

It’s not to say that it’s impossible to use a whiteboard in an online environment, but you would very likely need to link or embed such a tool into the VLE.

Remote delivery solutions such as Adobe Connect and Blackboard Collaborate have a digital whiteboard built in as one of the features. These online whiteboards can be used by the remote delegates to interact with the each other and the teacher. These sessions can often be recorded and then linked to from the VLE to be played back at a later date.

There are various tablet apps, such as Educreations that can be used as a portable digital whiteboard, the final output is saved to the web and can be linked to or embedded into the VLE.

There are other online tools that can be embedded into the VLE, Padlet (the service formerly known as Wallwisher) is an ideal tool that allow multiple users to post comments to a virtual wall.

The whiteboard is a cornerstone of the traditional classroom, as was the blackboard before that, it is a tool that you don’t often see in VLEs, but that’s not to say it isn’t possible to have an interactive whiteboard, just that sometimes you need to think slightly differently.

Did you know?

iOS devices

I was interested to see in the last few days that there were a number of people who were not aware of Apple’s Volume Purchase Programme.

The Volume Purchase Programme allows educational institutions to purchase iOS apps and books in volume and distribute them to students, teachers, administrators and employees.

I did post about this back in September last year when it finally arrived in the UK.

Institutions that weren’t aware of the Volume Purchase Programme would very likely have real issues with trying to manage class sets of iPads.

They could have just relied on free apps only, which was a pain if there were apps you wanted to buy or relied on in-app purchases.

Users could have been asked to spend their own money on apps, easy to do, but not everyone wanted or could afford to do this, and certainly wasn’t a practical solution on shared devices. It would also create difficulties with refunding people. It also meant that you would be “giving” people apps, which would create further problems in future years.

I was aware that some institutions decided to give users iTunes gift cards which were then used to buy apps. This did rely on trusting the users to buy the apps and not go out and buy music and films. As with refunding users, you were “giving” them apps.

It was certainly possible to create multiple iTunes user accounts and install apps on the devices, but this would have been an administrative nightmare with a huge number of iPads.

I suspect what most people were doing was to breach their iTunes agreement, buy an app once and then load it onto multiple devices. You can do this with your own devices, but according to the iTunes agreement this isn’t a viable option for educational devices.

Without the Volume Purchase Programme in place, we didn’t put in class sets of iPads as there wasn’t a practical method to get the apps people wanted onto the iPads. Virtually all the iPads we did buy were assigned to individuals.

Since the introduction of the Volume Purchase Programme we do have class sets and the Volume Purchase Programme has made it very easy to legally purchase apps for use on those class sets.

Find out more about the Apple Volume Purchase Programme.

Was the approach wrong?

Leaving Las Vegas

Reading the following article on Second Life, I am reminded of a few discussions I have had in previous years on the catalysts for change.

When looking at new technologies that have the potential to impact on learning, it needs to be recognised that though research and understanding is important, we also need to be realistic that this on its own does not necessarily change things.

Research allows us to understand the implications and the affordances of a new technology. What we need to be aware of when introducing a new technology of the main issues and barriers that could be faced.

What we must take note of is that research on its own does not necessarily cause change.

Most researchers I have met appear to prefer to build on existing research rather than embed practice based on research. That of course is fine, as they are researchers. It takes a different kind of approach to embed the results of research into mainstream practice.

Another aspect of research based practice is that due to the way it is funded, it often only looks at a small section of an institution, usually a single group from a single curriculum area. I don’t then blame people who look at this research and decide that the best way to move forward is to repeat the research with a different group. The end result is lots of small research project outcomes that are very similar. That is certainly the case with research into Second Life.

Wholesale, holistic mainstream change doesn’t happen because of research, that change comes about because of people.

Good people base decisions on good research, they will recognise the implications of that research and think about how they can use that research to influence and inform strategy to change practices and processes.

The iPad Pedagogy Wheel

One question that often arises is how can I use this nice shiny iPad that you have given me to support teaching and learning?




In a previous blog post I talked about assessment and the importance of deeper and higher thinking skills. I mentioned in that post that using Bloom’s Taxonomy is one way of getting teachers to think differently about the type of questions they are asking of their learners.

When designing activities for learning, a taxonomy such as Bloom’s provides a framework that reminds of us how if we are to see learning taking place the types of thinking that needs to happen.

What the Padagogy Wheel does is provide ideas to learners (and staff) the kinds of apps that can support the different kinds of thinking and learning across Blooms.

The Padagogy Wheel

As learners and teachers think about how they are going to undertake the activities they want to do, this wheel provides ideas of which apps on the iPad could be used to support them.

Of course the iPad and apps would not be the only option open to the learners and that’s where the inner circles of the wheel will help those who don’t have, can’t use or don’t want to use the iPad.

The Padagogy Wheel by Allan Carrington is licensed under a Creative Commons Attribution 3.0 Unported License.  Based on a work at http://tinyurl.com/bloomsblog.

ToonCamera – iPhone App of the Week

ToonCamera Image

ToonCamera – App of the Week

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This is a regular feature of the blog looking at various Apps available. Some of the apps will be useful for those involved in learning technologies, others will be useful in improving the way in which you work, whilst a few will be just plain fun! Some will be free, others will cost a little and one or two will be what some will think is quite expensive.

This week’s app is ToonCamera.

ToonCamera is an amazing video and photography app that turns your world into a live cartoon. Apply real-time cartoon and art effects to your camera feed, record video, snap photos, and convert existing video and photos from your albums to create instant works of art. Save your creations and share them with friends through email, Facebook, Twitter, Flickr, Tumblr, Instagram, and YouTube, all from within ToonCamera.

£1.49 (currently on sale at £0.69)

ToonCamera

I have an infinity for various apps that convert images into cartoons, one of my favourites has to be Paper Camera. Another app has recently found favour with me is ToonCamera.

ToonCamera is a lovely way to create cartoon images and videos. You can either use images you already have, or use the camera to catch images and video live. It also an universal app so works equally well on the iPad as well as the iPhone.

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You can apply effects on the fly or after you have captured the image.

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There are various tools that represent crayons, pencils, ink, paint. You can also adjust the “thickness” of the strokes.

What for me is a weakness is that it is difficult to ascertain what each of the tools or effects do, so as a result it can be challenging to create a similar effect across a range of images, especially if you are using the app at different times.

After creating your image you can then save to the camera roll or share to various social networks and online services.

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This is a really nice app for creating cartoon style images. These images could then be used in other applications such as Comic Life or Keynote.

Get ToonCamera in the iTunes App Store.

Frame Magic – iPhone App of the Week




FrameMagic - iPhone App of the Week

Frame Magic – iPhone App of the Week

FrameMagic - iPhone App of the Week

This is a regular feature of the blog looking at various Apps available. Some of the apps will be useful for those involved in learning technologies, others will be useful in improving the way in which you work, whilst a few will be just plain fun! Some will be free, others will cost a little and one or two will be what some will think is quite expensive.

This week’s app is Frame Magic Premium.

Your best collage maker with tons of layouts, endless options and unique decorations!

150 customizable layouts with up to 36 photos

£1.49

I have seen the results of this app many times on the Twitter and in Instagram, but I have never actually got around to using the app myself until recently.

Continue reading Frame Magic – iPhone App of the Week