When looking at new technologies that have the potential to impact on learning, it needs to be recognised that though research and understanding is important, we also need to be realistic that this on its own does not necessarily change things.
Research allows us to understand the implications and the affordances of a new technology. What we need to be aware of when introducing a new technology of the main issues and barriers that could be faced.
What we must take note of is that research on its own does not necessarily cause change.
Most researchers I have met appear to prefer to build on existing research rather than embed practice based on research. That of course is fine, as they are researchers. It takes a different kind of approach to embed the results of research into mainstream practice.
Another aspect of research based practice is that due to the way it is funded, it often only looks at a small section of an institution, usually a single group from a single curriculum area. I don’t then blame people who look at this research and decide that the best way to move forward is to repeat the research with a different group. The end result is lots of small research project outcomes that are very similar. That is certainly the case with research into Second Life.
Wholesale, holistic mainstream change doesn’t happen because of research, that change comes about because of people.
Good people base decisions on good research, they will recognise the implications of that research and think about how they can use that research to influence and inform strategy to change practices and processes.
Sir Ken Robinson outlines 3 principles crucial for the human mind to flourish — and how current education culture works against them. In a funny, stirring talk he tells us how to get out of the educational “death valley” we now face, and how to nurture our youngest generations with a climate of possibility.
I liked Tony Vincent’s excellent Infographic on apps that can be used for different activities. He has now updated it. Click image for a larger version.
This is a really useful visual guide to apps, both mobile, but also importantly similar apps that can be accessed through a browser (not everyone has an iPad).
Nowadays teachers and students have a variety of ways to show what they know and to express themselves. Take a look at some of the hottest online and mobile tools for showing, explaining, and retelling in my infographic, “Show What You Know Using Web & Mobile Apps.” These tools can turn students into teachers and teachers into super-teachers! Furthermore, most of the apps listed in the infographic are free of charge.
Update
Replaced apps that are no longer available. Updated some app icons. Added sections for Slide Presentations and Posters.
Flipped learning offers many opportunities for improving the learner experience. One of the challenges that is often faced is challenging the assumptions that practitioners have about flipped learning.
I do quite like this video from Aaron Sams, in which he talks about flipped learning and how it works for him and his learners.
Aaron Sams is coming to BETT in a couple of weeks and is talking on the 30th Jan.
A somewhat quieter year this year with just over 100 blog posts posted to the blog.
As I did in 2011, 2010 and 2009 here are the top ten blog posts according to views for this year. Interestingly, the VLE is Dead – The Movie blog post which was number one last year and number two for the previous years, does not appear in the top ten , it was the 15th most viewed post.
The tenth most viewed post was my in-depth review of the Keynote app for the iPad. I wrote this review more for myself, to get a my head around what the app was capable of. Whilst writing the blog post, I was very impressed with the functionality and capability of the app, it was a lot more powerful and flexible than my first impressions of it.
I spent some time trying out the various mobile ways of accessing our college’s ebook collection which is on the ebrary platform. This was a review of the iPad app, I was both impressed and disappointed. It was much better than using the web browser on the iPad, but was less impressed with the complex authentication process which involved a Facebook connection and a Adobe Digital Edtions ID. Very complicated and as a result less than useful for learners. Though it has to be said once the book was downloaded it did work much better than accessing it through the browser. The only real issue is you have to remember to return the books before they expire!
MindGenius is not the best mind mapping app for the iPad, that has to go to iThoughtsHD however if you have MindGenius for the desktop then this app is an ideal companion for starting mind maps on the iPad and finishing them off on the computer.
In January of 2012, Apple had one of their presentations in which they announced iBooks 2, iBooks Author and an iTunes U app that built on the iTunes U service in iTunes. At the time I wrote three blog posts about those three announcements. All three of those blog posts are in the top ten, the one on iBooks Author was the seventh most popular blog post in 2012. It looked at the new app. I’ve certainly not given it the time I thought I would, maybe I will in 2013.
Over the last few years of owning the iPad, I have downloaded lots of different apps, some of which were free and a fair few that cost hard cash! At a JISC RSC SW TurboTEL event in Taunton I delivered a ten minute presentation on my favourite iPad apps. The sixth most popular blog post of 2012 embedded a copy of that presentation and I also provided a comment on each of the apps.
The fifth most popular post this year was from my ongoing series of ways in which to use a VLE. This particular posting was about embedding a comic strip into the VLE using free online services such as Strip Creator and Toonlet. It is quite a lengthy post and goes into some detail about the tools you can use and how comics can be used within the VLE. The series itself is quite popular and I am glad to see one of my favourite in the series and one of the more in-depth pieces has made it into the top ten. It was number eight last year and tyhis year was even more popular.
This blog post was the first in a series of blog posts looking at Moodle and how the default behaviour of the standard system results in problems for learners and staff.
In January of 2012, Apple had one of their presentations in which they announced iBooks 2, iBooks Author and an iTunes U app that built on the iTunes U service in iTunes. There was a lot of commentary on iBooks and how it would reinvent the textbook. Looking back I think I was right to be a little sceptical on this one. Maybe in a few years time, we will see e-textbooks that change the way in which learners use textbooks.
The blog post on iTunes U, which followed posts on iBooks 2 and iBooks Author, is the second most viewed blog post this year. I discussed the merits and challenges that using iTunes U would bring to an institution. Back then I wrote, if every learner in your institution has an iPad, then iTunes U is a great way of delivering content to your learners, if every learner doesn’t… well I wouldn’t bother with iTunes U. I still stand by that, I like the concept and execution of iTunes U, but in the diverse device ecosystem most colleges and universities find themselves in, iTunes U wouldn’t be a solution, it would create more challenges than problems it would solve.
Quite like this Infographic from Tony Vincent on apps that can be used for different activities. Click image for a larger version.
Nowadays teachers and students have a variety of ways to show what they know and to express themselves. Take a look at some of the hottest online and mobile tools for showing, explaining, and retelling in my infographic, “Show What You Know Using Web & Mobile Apps.” These tools can turn students into teachers and teachers into super-teachers! Furthermore, most of the apps listed in the infographic are free of charge.