I dragged myself from my PSP to wonder if playing games is such a waste of time…
Today I still walk around and ask students to stop playing games on the computers in the Library.
Some students tell me that they are undertaking a course in Computer Games Design at which point I throw them out…
The JISC have recently published a guide on using gaming for learning.
Since the earliest times, games have been used to support training and learning objectives. With the development of computers and more recently the Internet, there has been increased interest in how leisure games and simulations can be used to support learning.
A newly-published report Learning in Immersive Worlds: a review of game-based learning explores the increased attention being paid to games to support learning objectives, presenting the findings of a literature review and a set of case studies of game-based learning from everyday practice contexts.
The JISC-commissioned report finds that computer games could have an important role to play in learning but that for learning to take place, games must be related to learning outcomes and be relevant to real world contexts of practice. Factors that influence learner motivation include, the report suggests, the player’s sense of challenge, the realism of the game, opportunities to explore or discover new information and learner control.
A copy of the full report of Learning in Immersive Worlds: a review of game-based learning is available with other guides from the JISC website. It makes for interesting reading.